Radar charts

Average and median of the 11 loot-and-feature axes across all seeds. Each spoke is scaled to that axis’s 90th percentile — the value only the top 10% of seeds exceed — so the everyday range fills the chart and the very different axis sizes (great chests top out at 6; dangerous creatures in the hundreds) share one chart readably. A spoke at the rim means “as high as a top-10% seed”; the rare top tail can reach it. Hover a point for its raw value.

% const AXES = [ % “dangerousCreatures”, % “chests”, % “rareMaterials”, % “pouches”, % “hearts”, % “wands”, % “potions”, % “shops”, % “greatChests”, % “mimics”, % “hvSpells”, % ]; % // The 11 axes, in scheme order.

Four charts — mean and median overlaid

One chart per world grouping; each shows the mean and the median as two overlaid series. Where they diverge (the small, lumpy axes like great chests or rare materials, whose median is often zero), the gap is visible directly.

Eight charts — one per world × stat

The same data, fully separated: each world grouping rendered once for the mean and once for the median.